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・ Project Runway Vietnam
・ Project Russia
・ Project S
・ Project S-11
・ Project S.E.R.A.
・ Project Sabre II
・ Project Safe Childhood
・ Project Safe Neighborhoods
・ Project Sanguine
・ Project Sapphire
・ Project Scorpion
・ Project SCUM
・ Project Seahorse
・ Project Second Storey
・ Project SEED
Project Setsuna
・ Project SHAD
・ Project Shadowchaser
・ Project Shadowchaser II
・ Project Shadowchaser III
・ Project Shadowchaser IV
・ Project SHAMROCK
・ Project Sherwood
・ Project Shoal
・ Project Shoal (software)
・ Project Shock
・ Project SIDA
・ Project Sidekick
・ Project Sign
・ Project Simoom


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Project Setsuna : ウィキペディア英語版
Project Setsuna

, currently known overseas as ''Project Setsuna'', is a Japanese role-playing video game developed for the PlayStation 4 and PlayStation Vita. ''Project Setsuna'' is being developed by Tokyo RPG Factory, a new development studio created by Square Enix for the production of role-playing games. Square Enix will publish the title, which is set for a worldwide 2016 release.
The story, set in a land gripped by perpetual winter, follows an unnamed mercenary and his charge, a maiden named Setsuna who must offer herself as a sacrifice at a sacred shrine to appease hostile demons. The story's central theme is sadness. The gameplay, which is deliberately designed to evoke role-playing games of the 1990s, uses an Active Time Battle system similar to ''Chrono Trigger'' and the ''Final Fantasy'' series.
==Gameplay==
''Project Setsuna'' is a role-playing video game in which players take control of a party of characters, navigating environments from an angled to-down perspective. Locations such as towns and dungeons are reached by navigating the game's overworld. In towns, the party can talk with villagers to reveal plot elements, and find treasure chests containing useful items. Various items such as healing potions or "Mistone" items for escaping from battle are sold in shops in towns and across the world.〔
Enemies are represented by icons: contact with the icons initiates a battle. Battles take place in the environments were the enemy is encountered rather than shifting to a specific battle arena. Characters' health and magic metre are respectively represented by HP and MP. Characters fight using a version of the Active Time Battle System featured in games such as entries in the ''Final Fantasy'' series: after each action is taken by a character in battle, an ATB gauge must fill again before another action is taken. Actions by the party include attacking, using magic, or using an item. When all ATB gauges are full, the order of characters' actions can be selected.〔〔 Each time an action is taken, or the ATB gauge is allowed to fill a separate "Setsuna" gauge is filled: when full, actions are granted power boosts if using specifically timed actions when activating an ability. These boosts can be dealing multiple versions of the attack, recover health, or deal critical damage to an enemy.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Project Setsuna」の詳細全文を読む



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